Immersivemining.json
{
"PerHitDamageComment": "When true tools will deal per swing damage to blocks. when false block breaking works like vanilla. This is the mod core mechanic.",
"PerHitDamage": true,
"BlockRegenerationComment": "When true broken blocks slowly repair themselves according to the interval below. When false, vanilla logic runs.",
"BlockRegeneration": true,
"BlockRegenerationIntervalComment": "How many seconds to wait before repairing broken blocks (only applies if regeneration is enabled).",
"BlockRegenerationInterval": 5,
"NoVanillaParticlesComment": "When true vanilla particles wont trigger when you mine with the tools this mod change.",
"NoVanillaParticles": true,
"EnablePickaxeComment": "If true, the per hit patch applies to pickaxes.",
"EnablePickaxe": true,
"EnableAxeComment": "If true, the per hit patch applies to axes.",
"EnableAxe": true,
"EnableShovelComment": "If true, the per hit patch applies to shovels.",
"EnableShovel": true,
"EnableKnifeComment": "If true, the per hit patch applies to knives.",
"EnableKnife": true,
"Vigor": "This will apply if you have Vigor loaded.",
"ExhaustedOnlyBlockerComment": "When true, tool usage is blocked only if player is exhausted. When false, it is also blocked if current stamina is below the tool configured cost.",
"ExhaustedOnlyBlocker": false
}
Axe.json
{
"AxeDamageMultiplierComment": "How strong each axe impact is, higher = more block damage per hit, lower = less. Higher numbers will make the block to be insta mined. Rembemer! This is still rulled by vanilla tool tier and mining speed multipliers.",
"AxeDamageMultiplier": 12,
"AxeTreeDamageMultiplierComment": "Damage for chopping grown tree logs. Raise this to make trees fall faster.",
"AxeTreeDamageMultiplier": 20,
"ShakeAmountComment": "How much the camera shakes with each impact.",
"ShakeAmount": 0.35,
"ShakeFrameComment": "Exact Impact frame of the animation that will trigger the effects: Camera shake, particles, sound, and damage. Change this only if you use a custom axe animation with a different impact frame or if you want to revert back to the vanilla animation.",
"ShakeFrame": 22,
"MechanicsExplanation": "-----Those mechanics are cumulative, all of them gets into consideration to the final damage you deal, to disable one simply set it to 0-----",
"RequireBothHandsComment": "If true the axe can only be used with an empty offhand.",
"RequireBothHands": false,
"WeakeningDistanceComment": "The further away you are to the target block the weaker your swings are. At max reach (5 blocks) the damage you deal to a block with DamageMultiplier is divided by the value below. This penalty begins at 1,5 blocks distance. Changing this value to 1 removes this mechanic",
"WeakeningDistance": 1,
"DurabilityPerHitComment": "Durability consumed on every impact. 0 disables this mechanic.",
"DurabilityPerHit": 1,
"DarkWeakeningPercentComment": "Percentage of strength lost in total darkness. Set to 0 to disable this.",
"DarkWeakeningPercent": 0,
"MovingWeakeningPercentComment": "Percentage of strength lost when the player is moving during a swing. Set to 0 to disable this.",
"MovingWeakeningPercent": 0,
"EdgeWeakeningPercentComment": "Percentage of strength lost when the hit lands on the edge of a block face.",
"EdgeWeakeningPercent": 0,
"StaminaPerHitComment": "Stamina consumed per swing when using the tool. 0 disables.",
"StaminaPerHit": 15
}
Knife.json
{
"KnifeDamageMultiplierComment": "Base damage-multiplier per knife hit (still gated by vanilla tool-tier).",
"KnifeDamageMultiplier": 3,
"ShakeAmountComment": "Camera shake intensity for every knife impact.",
"ShakeAmount": 0.05,
"ShakeFramesComment": "List of impact frames (animation ticks) that count as hits.",
"ShakeFrames": [
15,
25,
35
],
"RequireBothHandsComment": "If true, knife can only be used with an empty off-hand.",
"RequireBothHands": false,
"WeakeningDistanceComment": "Distance weakening divisor at 5 m. 1 disables the mechanic.",
"WeakeningDistance": 1,
"DurabilityPerHitComment": "Durability lost per knife impact (0 = off).",
"DurabilityPerHit": 1,
"DarkWeakeningPercentComment": "Strength lost in complete darkness (0-1).",
"DarkWeakeningPercent": 0,
"MovingWeakeningPercentComment": "Strength lost while moving (0-1).",
"MovingWeakeningPercent": 0,
"EdgeWeakeningPercentComment": "Strength lost when hitting block edges (0-1).",
"EdgeWeakeningPercent": 0,
"StaminaPerHitComment": "Stamina consumed per swing when using the tool. 0 disables.",
"StaminaPerHit": 15
}
Pickaxe.json
{
"PickaxeDamageMultiplierComment": "How strong each pickaxe impact is, higher = more block damage per hit, lower = less. Higher numbers will make the block to be insta mined. Rembemer! This is still rulled by vanilla tool tier and mining speed multipliers.",
"PickaxeDamageMultiplier": 12,
"ShakeAmountComment": "How much the camera shakes with each impact.",
"ShakeAmount": 0.25,
"ShakeFrameComment": "Exact Impact frame of the animation that will trigger the effects: Camera shake, particles, sound, and damage. Change this only if you use a custom pickaxe animation with a different impact frame or if you want to revert back to the vanilla animation.",
"ShakeFrame": 6,
"MechanicsExplanation": "-----Those mechanics are cumulative, all of them gets into consideration to the final damage you deal, to disable one simply set it to 0-----",
"RequireBothHandsComment": "If true the pickaxe can only be used with an empty offhand.",
"RequireBothHands": false,
"WeakeningDistanceComment": "The further away you are to the target block the weaker your swings are. At max reach (5 blocks) the damage you deal to a block with DamageMultiplier is divided by the value below. This penalty begins at 1,5 blocks distance. Changing this value to 1 removes this mechanic",
"WeakeningDistance": 1,
"DurabilityPerHitComment": "Durability consumed on every impact. 0 disables this mechanic.",
"DurabilityPerHit": 1,
"DarkWeakeningPercentComment": "Percentage of strength lost in total darkness. Set to 0 to disable this.",
"DarkWeakeningPercent": 0,
"MovingWeakeningPercentComment": "Percentage of strength lost when the player is moving during a swing. Set to 0 to disable this.",
"MovingWeakeningPercent": 0,
"EdgeWeakeningPercentComment": "Percentage of strength lost when the hit lands on the edge of a block face.",
"EdgeWeakeningPercent": 0,
"StaminaPerHitComment": "Stamina consumed per swing when using the tool. 0 disables.",
"StaminaPerHit": 25
}
Shovel.json
{
"ShovelDamageMultiplierComment": "How strong each shovel impact is. Higher = more block damage per hit, lower = less. Still ruled by vanilla tool tier and mining speed.",
"ShovelDamageMultiplier": 12,
"ShakeAmountComment": "How much the camera shakes with each dig impact.",
"ShakeAmount": 0.15,
"ShakeFrameComment": "Exact impact frame of the shovel animation that triggers camera shake, particles, sound, and damage.",
"ShakeFrame": 15,
"MechanicsExplanation": "-----Those mechanics are cumulative, all of them gets into consideration to the final damage you deal, to disable one simply set it to 0-----",
"RequireBothHandsComment": "If true the shovel can only be used with an empty offhand.",
"RequireBothHands": false,
"WeakeningDistanceComment": "The further away you are to the target block the weaker your swings are. At max reach (5 blocks) the damage you deal to a block with DamageMultiplier is divided by the value below. This penalty begins at 1,5 blocks distance. Changing this value to 1 removes this mechanic",
"WeakeningDistance": 1,
"DurabilityPerHitComment": "Durability consumed on every impact. 0 disables this mechanic.",
"DurabilityPerHit": 1,
"DarkWeakeningPercentComment": "Percentage of strength lost in total darkness. Set to 0 to disable this.",
"DarkWeakeningPercent": 0,
"MovingWeakeningPercentComment": "Percentage of strength lost when the player is moving during a swing. Set to 0 to disable this.",
"MovingWeakeningPercent": 0,
"EdgeWeakeningPercentComment": "Percentage of strength lost when the hit lands on the edge of a block face.",
"EdgeWeakeningPercent": 0,
"StaminaPerHitComment": "Stamina consumed per swing when using the tool. 0 disables.",
"StaminaPerHit": 15
}