Immersivemining.json

{

  "PerHitDamageComment": "When true tools will deal per swing damage to blocks. when false block breaking works like vanilla. This is the mod core mechanic.",

  "PerHitDamage": true,

  "BlockRegenerationComment": "When true broken blocks slowly repair themselves according to the interval below. When false, vanilla logic runs.",

  "BlockRegeneration": true,

  "BlockRegenerationIntervalComment": "How many seconds to wait before repairing broken blocks (only applies if regeneration is enabled).",

  "BlockRegenerationInterval": 5,

  "NoVanillaParticlesComment": "When true vanilla particles wont trigger when you mine with the tools this mod change.",

  "NoVanillaParticles": true,

  "EnablePickaxeComment": "If true, the per hit patch applies to pickaxes.",

  "EnablePickaxe": true,

  "EnableAxeComment": "If true, the per hit patch applies to axes.",

  "EnableAxe": true,

  "EnableShovelComment": "If true, the per hit patch applies to shovels.",

  "EnableShovel": true,

  "EnableKnifeComment": "If true, the per hit patch applies to knives.",

  "EnableKnife": true,

  "Vigor": "This will apply if you have Vigor loaded.",

  "ExhaustedOnlyBlockerComment": "When true, tool usage is blocked only if player is exhausted. When false, it is also blocked if current stamina is below the tool configured cost.",

  "ExhaustedOnlyBlocker": false

}

Axe.json

{

  "AxeDamageMultiplierComment": "How strong each axe impact is, higher = more block damage per hit, lower = less. Higher numbers will make the block to be insta mined. Rembemer! This is still rulled by vanilla tool tier and mining speed multipliers.",

  "AxeDamageMultiplier": 12,

  "AxeTreeDamageMultiplierComment": "Damage for chopping grown tree logs. Raise this to make trees fall faster.",

  "AxeTreeDamageMultiplier": 20,

  "ShakeAmountComment": "How much the camera shakes with each impact.",

  "ShakeAmount": 0.35,

  "ShakeFrameComment": "Exact Impact frame of the animation that will trigger the effects: Camera shake, particles, sound, and damage. Change this only if you use a custom axe animation with a different impact frame or if you want to revert back to the vanilla animation.",

  "ShakeFrame": 22,

  "MechanicsExplanation": "-----Those mechanics are cumulative, all of them gets into consideration to the final damage you deal, to disable one simply set it to 0-----",

  "RequireBothHandsComment": "If true the axe can only be used with an empty offhand.",

  "RequireBothHands": false,

  "WeakeningDistanceComment": "The further away you are to the target block the weaker your swings are. At max reach (5 blocks) the damage you deal to a block with DamageMultiplier is divided by the value below. This penalty begins at 1,5 blocks distance. Changing this value to 1 removes this mechanic",

  "WeakeningDistance": 1,

  "DurabilityPerHitComment": "Durability consumed on every impact. 0 disables this mechanic.",

  "DurabilityPerHit": 1,

  "DarkWeakeningPercentComment": "Percentage of strength lost in total darkness. Set to 0 to disable this.",

  "DarkWeakeningPercent": 0,

  "MovingWeakeningPercentComment": "Percentage of strength lost when the player is moving during a swing. Set to 0 to disable this.",

  "MovingWeakeningPercent": 0,

  "EdgeWeakeningPercentComment": "Percentage of strength lost when the hit lands on the edge of a block face.",

  "EdgeWeakeningPercent": 0,

  "StaminaPerHitComment": "Stamina consumed per swing when using the tool. 0 disables.",

  "StaminaPerHit": 15

}

Knife.json

{

  "KnifeDamageMultiplierComment": "Base damage-multiplier per knife hit (still gated by vanilla tool-tier).",

  "KnifeDamageMultiplier": 3,

  "ShakeAmountComment": "Camera shake intensity for every knife impact.",

  "ShakeAmount": 0.05,

  "ShakeFramesComment": "List of impact frames (animation ticks) that count as hits.",

  "ShakeFrames": [

    15,

    25,

    35

  ],

  "RequireBothHandsComment": "If true, knife can only be used with an empty off-hand.",

  "RequireBothHands": false,

  "WeakeningDistanceComment": "Distance weakening divisor at 5 m. 1 disables the mechanic.",

  "WeakeningDistance": 1,

  "DurabilityPerHitComment": "Durability lost per knife impact (0 = off).",

  "DurabilityPerHit": 1,

  "DarkWeakeningPercentComment": "Strength lost in complete darkness (0-1).",

  "DarkWeakeningPercent": 0,

  "MovingWeakeningPercentComment": "Strength lost while moving (0-1).",

  "MovingWeakeningPercent": 0,

  "EdgeWeakeningPercentComment": "Strength lost when hitting block edges (0-1).",

  "EdgeWeakeningPercent": 0,

  "StaminaPerHitComment": "Stamina consumed per swing when using the tool. 0 disables.",

  "StaminaPerHit": 15

}

Pickaxe.json

{

  "PickaxeDamageMultiplierComment": "How strong each pickaxe impact is, higher = more block damage per hit, lower = less. Higher numbers will make the block to be insta mined. Rembemer! This is still rulled by vanilla tool tier and mining speed multipliers.",

  "PickaxeDamageMultiplier": 12,

  "ShakeAmountComment": "How much the camera shakes with each impact.",

  "ShakeAmount": 0.25,

  "ShakeFrameComment": "Exact Impact frame of the animation that will trigger the effects: Camera shake, particles, sound, and damage. Change this only if you use a custom pickaxe animation with a different impact frame or if you want to revert back to the vanilla animation.",

  "ShakeFrame": 6,

  "MechanicsExplanation": "-----Those mechanics are cumulative, all of them gets into consideration to the final damage you deal, to disable one simply set it to 0-----",

  "RequireBothHandsComment": "If true the pickaxe can only be used with an empty offhand.",

  "RequireBothHands": false,

  "WeakeningDistanceComment": "The further away you are to the target block the weaker your swings are. At max reach (5 blocks) the damage you deal to a block with DamageMultiplier is divided by the value below. This penalty begins at 1,5 blocks distance. Changing this value to 1 removes this mechanic",

  "WeakeningDistance": 1,

  "DurabilityPerHitComment": "Durability consumed on every impact. 0 disables this mechanic.",

  "DurabilityPerHit": 1,

  "DarkWeakeningPercentComment": "Percentage of strength lost in total darkness. Set to 0 to disable this.",

  "DarkWeakeningPercent": 0,

  "MovingWeakeningPercentComment": "Percentage of strength lost when the player is moving during a swing. Set to 0 to disable this.",

  "MovingWeakeningPercent": 0,

  "EdgeWeakeningPercentComment": "Percentage of strength lost when the hit lands on the edge of a block face.",

  "EdgeWeakeningPercent": 0,

  "StaminaPerHitComment": "Stamina consumed per swing when using the tool. 0 disables.",

  "StaminaPerHit": 25

}

Shovel.json

{

  "ShovelDamageMultiplierComment": "How strong each shovel impact is. Higher = more block damage per hit, lower = less. Still ruled by vanilla tool tier and mining speed.",

  "ShovelDamageMultiplier": 12,

  "ShakeAmountComment": "How much the camera shakes with each dig impact.",

  "ShakeAmount": 0.15,

  "ShakeFrameComment": "Exact impact frame of the shovel animation that triggers camera shake, particles, sound, and damage.",

  "ShakeFrame": 15,

  "MechanicsExplanation": "-----Those mechanics are cumulative, all of them gets into consideration to the final damage you deal, to disable one simply set it to 0-----",

  "RequireBothHandsComment": "If true the shovel can only be used with an empty offhand.",

  "RequireBothHands": false,

  "WeakeningDistanceComment": "The further away you are to the target block the weaker your swings are. At max reach (5 blocks) the damage you deal to a block with DamageMultiplier is divided by the value below. This penalty begins at 1,5 blocks distance. Changing this value to 1 removes this mechanic",

  "WeakeningDistance": 1,

  "DurabilityPerHitComment": "Durability consumed on every impact. 0 disables this mechanic.",

  "DurabilityPerHit": 1,

  "DarkWeakeningPercentComment": "Percentage of strength lost in total darkness. Set to 0 to disable this.",

  "DarkWeakeningPercent": 0,

  "MovingWeakeningPercentComment": "Percentage of strength lost when the player is moving during a swing. Set to 0 to disable this.",

  "MovingWeakeningPercent": 0,

  "EdgeWeakeningPercentComment": "Percentage of strength lost when the hit lands on the edge of a block face.",

  "EdgeWeakeningPercent": 0,

  "StaminaPerHitComment": "Stamina consumed per swing when using the tool. 0 disables.",

  "StaminaPerHit": 15

}